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Yak Knight

(image)

The wilderness of Alfenheim is hard to travel if on foot, and impossible if mounted on a horse - it simply cannot keep its footing on the treacherous passes of the northern mountains. The Issaelfr have solved this problem by taming the yaks native to that land and riding them. They have found them useful in battle, as well.

Information

Advances from: Yak Rider
Advances to: Yakmount Margrave
Cost: 44
HP: 52
Movement: 6
XP: 120
Level: 2
Alignment: neutral
IDFrost Elf Yak Knight
Abilities:

Attacks (damage - count)

(image)horns
melee
16 - 1
impact
charge
(image)harpoon
melee
7 - 3
pierce
(image)harpoon
ranged
14 - 1
pierce

Resistances

(icon) blade10% (icon) pierce-10%
(icon) impact0% (icon) fire-30%
(icon) cold40% (icon) arcane20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave340%
(icon) Coastal Reef320%
(icon) Deep Water10020%
(icon) Flat140%
(icon) Forest340%
(icon) Frozen140%
(icon) Hills150%
(icon) Mountains160%
(icon) Mushroom Grove250%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp420%
(icon) Unwalkable1000%
(icon) Village150%